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Travel
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Ryan Poloz
BHS
Posts: 5

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Posted: Wed Jan 11, 2012

Seems to be a big controversial rule each game. What exactly makes a travel in the game? Whats the rule?
Kevin MacLeod
League Admin
BHS
Posts: 109

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Posted: Wed Jan 11, 2012

Traveling: The thrower must establish a pivot at the appropriate spot on the field and keep all or part of the pivot in contact with that spot until the throw is released. Failure to do so is a travel and results in a stoppage of play and a check .
In addition, each of the following is a travel:
A player catches the disc and either speeds up, changes direction or does not stop as quickly as possible before establishing a pivot (XV.B).
A player receives a pass while running or jumping, and releases a pass after the third ground contact and before establishing a pivot (XV.C).
Purposeful bobbling (including tipping, delaying, guiding, brushing, or the like) to oneself in order to advance the disc in any direction from where it initially was contacted (XV.A).
The thrower fails to touch the disc to the ground when required (XIII.B).
Platinum Platinum
Sonic Youth - Winter Edition
Posts: 25

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Posted: Sat Jan 14, 2012

You forgot, putting a disc into play at a different point then where it went out of bounds. (happened to be in a tournament this summer.) Disc went out the back, I was waiting on the line, the player ran up touched the disc in at a different point on the line so he would not have a mark, then scored on the throw.
No Catch
Black Tooth Grin
Posts: 25

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Last Updated: Wed Apr 10, 2013

Travel rules continued.

XV. The Receiver
B. After catching a pass, a player is required to come to a stop as quickly as possible and establish a pivot.

The 3 step rule DOES NOT apply,UNLESS, the receiver does not establish a pivot (keeps running), and throws the disc after the third step.

C. If a player catches the disc while running or jumping the player may release a pass without attempting to stop and without setting a pivot, provided that:

1. the player does not change direction or increase speed while in possession of the disc; and
2. the pass is released before three additional points of contact with the ground are made after possession has been established.
Bill Boyer
175 Grams of Ecstacy
Posts: 13

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Posted: Thu Apr 11, 2013

That would depend on whether you've landed on both feet. If you have, that's two points of contact, so you're actually only allowed ONE step in that case, before you would need to stop and establish a pivot.
No Catch
Black Tooth Grin
Posts: 25

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Last Updated: Thu Apr 11, 2013

Bryce Zimny wrote:
Also worth noting that you don't get 3 steps (as misquoted above) -- you get three ground contacts.

As I understand it, landing from a jump counts as your first point of contact. You don't afterwards get "3 steps" as tends to be the common defense of many players in the league.


3 "additional" points of contact.

This is only if you are throwing the disc while still moving. If your foot is on the ground when you make contact with the disc, you still get 3 additional contacts. If you are in the air when you catch the disc then you get 3 contacts.
Kevin MacLeod
League Admin

Highland Huckers
Posts: 651

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Posted: Thu Apr 11, 2013

Another thing to remember is that if you are stationary when you catch it, then you don't get any more steps or points of contact. Just adding my 2 cents.

Also, the change in direction is often abused. I see lots of players catch it and then change direction to avoid being in front of a defender.
No Catch
Black Tooth Grin
Posts: 25

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Posted: Thu Apr 11, 2013

Hilderbogie wrote:
Another thing to remember is that if you are stationary when you catch it, then you don't get any more steps or points of contact. Just adding my 2 cents.


That would be accelerating.

Hilderbogie wrote:

Also, the change in direction is often abused. I see lots of players catch it and then change direction to avoid being in front of a defender.


Agreed, many people (me included) tend to arc. Especially when they are running a side cut then turn up field for a throw. (which is why the Berkley is angled and not sideways.) The hard part is knowing when someone establishes their pivot foot, and is then pivoting on that last step, which is allowed.

Most of the travel calls are just people not knowing the rules, newbie throwers or douche-baggery.
LP Blouin
Team Admin
Smack Talk
Posts: 32

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Posted: Fri Apr 12, 2013

I think that one of the most common situation when to call a travel in DUC is when the thrower lifts his foot (pivot) from the ground when throwing a flick. A lot of players do that to try to huck it.

Proper fakes would help the thrower get around the mark and make a pass with less pressure.

LP
Kevin MacLeod
League Admin

Highland Huckers
Posts: 651

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Posted: Fri Apr 12, 2013

Yes, lifting the foot on the flick is very common.
Michael Sigsworth
Team Admin
Drop the Hammer
Posts: 95

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Posted: Mon Apr 15, 2013

So it seems that the group above has covered in full what constitutes a travel violation. Just to finish this discussion off, can we get clarification on what happens then (if disc released and caught, not caught, not released, etc), and if it can be contested?
Randy Aitken
Team Admin
175 Grams of Ecstacy
Posts: 51

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Posted: Mon Apr 15, 2013

I'll take a shot at answering this.

Case 1:
If the thrower (who travelled) has not attempted a pass yet, they must go back to the position on the field where they initiated the travel, the disc is checked in at the last stall count +1.

Case 2:
If the thrower attempts a pass and the pass is incomplete, it is a turnover.

Case 3:
If the thrower attempts a pass and the pass is complete, the disc goes back to the thrower and it is checked in at the last stall count +1.

In both cases where the disc goes back the thrower, if the stall cout is above 6 it comes in at 6 and if it is above 8 in outdoor it comes in at 9.

The bottom line is the team committing the travel can not benefit from it but they can be penalized (in case of a turnover) by it.

As far as contesting goes - I am not sure if it can be contested, or if it makes a difference. If other fouls are contested, they go back to the thrower at the last stall count +1 anyway - so it is essentially the same result.

Cheers
Jamie M
Stupid Sexy Flanders
Posts: 9

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Posted: Tue Aug 12, 2014

Just a friendly reminder, as it came up in the game last night a coupe of times:

You can throw the disc while running, provided you don't stop first, change direction, or speed up, and you don't make more than 3 ground contacts before releasing the disc.

Aside from those items mentioned above, you are not obligated to "try and slow down" between a catch and a throw.


http://www.reddit.com/r/ultimate/comments/lf8i1/phreds_rules_series_23_travels/
Jamie M
Stupid Sexy Flanders
Posts: 9

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Last Updated: Sun Aug 17, 2014

Anthony Puglisevich wrote:
Doesn't that contradict the last section of XV.B? "does not stop as quickly as possible"

I would think you DO have to try and slow down after making a catch and before the throw, otherwise you are not stopping as quickly as possible.



You only have to go one line further to see the exception, XV.C:

"If a player catches the disc while running or jumping the player may release a pass without attempting to stop and without setting a pivot, provided that:
1) the player does not change direction or increase speed while in possession of the disc; and
2) the pass is released before three additional points of contact with the ground are made after possession has been established."
Derek M
Team Admin

Hardcore UFOs
Posts: 132

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Posted: Wed Aug 20, 2014

"without attempting to stop"

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