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Some rules you should know before Monday More News

      Hey all, here are some quick notes on rules:

      1. For Competitive Divisions the full UPA rules will govern play. Major change is that foot blocks are in and so is gender matching. If the receiving team plays 4 girls and 3 guys the pulling team must match. 
      2. Recreational leagues will still play with no foot blocks and a standard 4 male, 3 female ratio. (voted by captains)       * Captains can overrule rules based on mutual agreement prior to game starting.
      3. DUC awards 3 points for a win, 2 for a tie, 1 for a loss and 0 for a defaulted game.
      4. Home team maintains team jerseys in case of colour conflict. Captains should add their colours to the website.
      5. Modified Rule for penalizing late teams. Teams not ready on time – will be penalized 1 point every 5 minutes starting 5 minutes after the hour.
      6. New rule for game lengths. The halves will no longer just be 40 minutes. The rule now is that there will be a hard cap 1 hour and 40 minutes after the scheduled start time. So for a 5 pm game this would mean hard cap at 6:40. Once that time is reached you finish the point and the game is over. Ties are allowed.  The game also ends if a team reaches 15 points.
      7. New rule for half time. Half time will occur when a team reaches 8 points. On bad weather dates captains can agree to have half at a lower value such as 6.
      8. Teams are allowed 2 time-outs per half. The time out should be 70 seconds in length and the offense should be set up and stationary by the time the 70 seconds is up. The defense then has 20 seconds to set up.
        1. If the time limits for the time-out are exceeded by one team, a player on the other team may announcedelay of game and the player at the location the disc is to be put into play may self-check the disc into play without acknowledgment by the opposing team. In order to invoke this rule a player must give warnings of 20, 10, and 5 seconds.

      Below are some rules that are commonly misunderstood and so misapplied. 

      1. When stalling you must start with the word stalling or stall. If the marker does not then you can call fast count. If the thrower has not released the disc at the first utterance of the word "ten" and it is a turnover.
      2. It is the responsibility of all players to not delay putting the disc back into play. If a defensive player believes that the other team is taking their time then they can announce delay of game and then do one of the following: If the disc is out of bounds the defender would count backwards from 20 and after 20 seconds start their stall count by announcing stalling. If the disc is in play then the player would count backwards from 10 and if a player is hovering over the disc or within in 3 meters the time is only 2 seconds. 
      3. All players should read the rules to better educate themselves. 

                                                     

     

    Posted by Kevin MacLeod, Created Thu May 19, 2016

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