Hey folks, games are scheduled for the next 3 weeks. I will not be extending the league for any additional weeks so these will be the last 3 outdoor games. The rules will stay the same except that I am going to extend the game length to be 1 hour and 40 minutes. Half time will occur when a point is scored after 5:45.
Captains, please input the schedule onto the javelin app.
There has been some confusion with the dead zone call so here (hopefully) is some clarification.
Dead zone scenarios
If a player catches the disc in the 2-meter dead-zone just outside the endzone then the player should recognize this and retreat to a point 2 meters away from the endzone, tap the disc to the ground and continue play. This is similar to what you would do if you ran out of bounds or ran into the endzone. There is no stoppage in play.
If you catch the disc in the dead-zone and throw the disc before retreating (because you were unaware of being in the dead zone) and the disc is caught by your team for a point then there is now a violation of the rules. In the case of the violation, play stops (everyone stays where they were or returns to where they were when the disc was thrown) and the disc comes back to you (it is not a turn over). At this point, when everyone is ready, you check the disc in where you were when you threw the pass, which now allows everyone to move, and then retreat the proper distance and tap the disc again.
If you catch the disc in the dead-zone and throw the disc before retreating (because you were unaware of being in the dead zone) and the disc is turned over (dropped, out of bounds, turn, etc) then that is a turn over.
If you catch the disc outside the dead zone and someone calls dead zone after you throw the pass then if you can prove that you were outside the dead zone (and lets not be too nit-picky) then the point stands. Get in the habit of not moving after throwing the point in cases where your position is close to the dead zone.
Without lines it is very hard to see the dead-zone so please be patient with each other. Defense should immediately be calling out dead zone if they feel the player is in the dead zone. Waiting too long so that the defense can get back before making the call is not spirited play. Teams should get in the habit of making the call on themselves to avoid the possibility of confusion or the loss of an advantage.